Sven Andersson
Swede, lover of realtime rendering, UI and game development. I’m currently working on awesome game engine tech at King.
Projects
Recent (public) projects can be found at my GitHub and BitBucket pages.
Active Projects
- DefAnimator
Visual animation tool/prototype for Defold. (2016) - defold-dialogs
Super simple Defold library for accessing native save and open dialogs (using LuaJit FFI). (2016) - dirtylarry
A quick and dirty GUI library for Defold. (2016)
Older Projects
- zengine
Extreme lightweight game and tool framework, C based version of fabric. (2014-2015) - sneeze/neeze
NES Emulator written in C++ with a Lua VM for live debugging. (2012-2015) - Panflute Hero
Our entry for Way Out West Hackathon 2013, custom built electronic pan flute hardware and game using Spotify. (2013) - labrat
Tool and game creation framework, combines the best parts and ideas of toolbox and fabric. (2013-2014) - toolbox
Multiplatform tool creation framework. (2012-2014) - pxf.js
Lightweight WebGL engine and JavaScript tools. (2012-2014) - pushover-lua
Simple Pushover API wrapper/snippet in Lua. (2012-2014) - lurch
IRC bot written in Lua that uses public Git repos (i.e. GitHub Gists) as modules/plugins. (2010-2014) - fabric4
Tool and 2D/3D game development with lightweight Lua framework. Discontinued in favor of Labrat. (2012) - luaspotify
Lua bindings for libspotify. (2010-2012) - Virtual Texturing with WebGL
Our master thesis in Computer Science: Algorithms, Languages and Logic. (2011 - 2012) - fabric3
Tool and 2D game development with lightweight Lua framework. (2011) - pxf-tech2
Second generation of our game engine/framework. (2010-2011) - Lightning
A prototype of a Peer2Peer distributed Ray-Tracer service, created as part of the course DAT085 - Project in computer science. (2010-2011) - DERPRenderer / DERPEditor
Rendering pipeline planner / testing utility, created as part of the course TDA335 - Programming project, major. (2010) - pxf-tech1
Game engine/framework. (2009-2010) - JSettlers - AI client for JSettlers
AI client written in Python that is able to play the board game Settlers of Catan (using the JSettlers) server), developed in a group of four as a project in the course TIN171 - Project in Artificial Intelligence. (2010) - SimEng03
Simulation/Game engine developed in a team of four, as a project in the course TDA571 - Simulation engines. (2009) - PushBox (video)
An unfinished action puzzle game (somewhat a cross between Tetris and Puyo Puyo), written in C# and using Microsoft XNA. (2009) - Project Lloyd
Racing game developed in a group of six, written in C# and using Microsoft XNA. Project part of our bachelor thesis. (2009) - CropShot
A simple Windows utility for taking “cropped” screenshot, i.e. there is no need to crop the screenshot in an image editor afterwards. (2008)