Sven Andersson
Swede, lover of realtime rendering, UI and game development.
Software Engineer at Figma. Previously game (Crash Bandicoot: On the Run!) and game engine (Defold) developer at King.
Personal Projects
Active Projects
- sneeze/neeze
NES Emulator with debugger, written in C. (2012-2022) - redink
Super simple raster image editor, written in C++. (2011-2022)
Older Projects
- dirtylarry
A quick and dirty GUI library for Defold. (2016) - defold-dialogs
Super simple Defold library for accessing native save and open dialogs (using LuaJit FFI). (2016) - DefAnimator
Visual animation tool/prototype for Defold. (2016) - zengine
Extreme lightweight game and tool framework, C based version of fabric. (2014-2015) - Panflute Hero
Our entry for Way Out West Hackathon 2013, custom built electronic pan flute hardware and game using Spotify. (2013) - labrat
Tool and game creation framework, combines the best parts and ideas of toolbox and fabric. (2013-2014) - toolbox
Multiplatform tool creation framework. (2012-2014) - pxf.js
Lightweight WebGL engine and JavaScript tools. (2012-2014) - pushover-lua
Simple Pushover API wrapper/snippet in Lua. (2012-2014) - lurch
IRC bot written in Lua that uses public Git repos (i.e. GitHub Gists) as modules/plugins. (2010-2014) - fabric4
Tool and 2D/3D game development with lightweight Lua framework. Discontinued in favor of Labrat. (2012) - luaspotify
Lua bindings for libspotify. (2010-2012) - Virtual Texturing with WebGL
Our master thesis in Computer Science: Algorithms, Languages and Logic. (2011 - 2012) - fabric3
Tool and 2D game development with lightweight Lua framework. (2011) - pxf-tech2
Second generation of our game engine/framework. (2010-2011) - Lightning
A prototype of a Peer2Peer distributed Ray-Tracer service, created as part of the course DAT085 - Project in computer science. (2010-2011) - DERPRenderer / DERPEditor
Rendering pipeline planner / testing utility, created as part of the course TDA335 - Programming project, major. (2010) - pxf-tech1
Game engine/framework. (2009-2010) - JSettlers - AI client for JSettlers
AI client written in Python that is able to play the board game Settlers of Catan (using the JSettlers) server), developed in a group of four as a project in the course TIN171 - Project in Artificial Intelligence. (2010) - SimEng03
Simulation/Game engine developed in a team of four, as a project in the course TDA571 - Simulation engines. (2009) - PushBox (video)
An unfinished action puzzle game (somewhat a cross between Tetris and Puyo Puyo), written in C# and using Microsoft XNA. (2009) - Project Lloyd
Racing game developed in a group of six, written in C# and using Microsoft XNA. Project part of our bachelor thesis. (2009) - CropShot
A simple Windows utility for taking “cropped” screenshot, i.e. there is no need to crop the screenshot in an image editor afterwards. (2008)